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Cyberpunk 2077_ Phantom Liberty couldn't have been as good 'if the initial reception of the game was

Published on January 01, 0001

Cyberpunk 2077, as you might know, didn't have a great launch. Described (accurately) by PC Gamer's online editor Fraser Brown as , the game had performance issues so bad on one console it was removed from its storefront, an infestation of more bugs than the cheapest motel mattress—heck, the thing was even with no warning.

Which makes it all the stranger that, well, it's quite good now—especially with the and the release of expansion Phantom Liberty. I've had plenty of about it myself, but that didn't change the fact that 65 hours of my life melted away in front of my eyes.

"Phantom สมัคร winner55 เครดิต ฟรี 188 Liberty worked significantly better at its launch because we completely changed the production style," Sasko adds. That's not to say it was , ทางเข้า winner55 ผ่านโทรศัพท์มือถือ​ I feel obligated to note, but sure—having a few fires to put out is probably better than your house burning down.

Sasko goes on to credit Cyberpunk 2077's negative reception as the kick in the rear the team needed: "That couldn’t have been possible if the initial reception of the game wasn’t as negative as it was, Yono all app it changed me and us as a studio."

I do think Cyberpunk 2077 got the amount of flak it deserved—critically speaking, not in terms of inexcusable harassment—but I do pity the ground-level developers who watched their game burst into flames upon entry.

Not to mention the frustration you might feel Yono all app at something you've worked on for years —so I'm not at all shocked that Sasko points to Cyberpunk as something he had to work out on a couch somewhere. Let's just hope history doesn't repeat itself with .

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